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Robots must be programmed for autonomous operation, and no human interference is allowed after a match is started.
Robots must be less than a 18" long, although height is unlimited.
Robots may not purposefully injure the sumo ring. Robots may not spray anything onto the ring. Robots may not interfere with other robots programs. You are allowed to try to damage the other robot.
In previous years, the Ring was several
feet in diameter
with a black outside perimeter line and white inside.
For 2009, the ring is made on a wooden platform and is 4 feet in
diameter. The main arena is black, and the outer rim is
white. Two grey lines near the center define the starting
position. (The intention is that the grey lines will not trigger
the light sensors, but this will depend somewhat on your programming.)
An example of this type of ring is shown here.
In the future, either type of arena may be used, depending on external
circumstances. Be sure to verify the ring coloring before finalizing
your robot's program.
Each competition uses double-elimination
rules. (You
need to loose two matches before you are eliminated).
Each match is between two robots.
A match lasts for either three bouts or three minutes, whichever comes
first.
To start a bout, two robots are placed
back to back in the center of the ring. (On the 2009 arena, the bots
are lined up on the starting lines, facing away from each other.)
Each robot must have a five
second
delay on it after the run button is hit. No motors are allowed to move
during this five seconds. No remote starts are
allowed. The robots must move forward 8 inches before turning.
A bout ends when one robot is no longer
able to move under its own power for at least 5 seconds, a robot is
declared out of bounds, the robots are
deadlocked for more than thirty seconds, both builders agree on a
draw, or when the match time runs out. A robot is declared unable
to move under its own power when it cannot cause its position within
the arena to change by more than 5 mm through its own efforts.
If one robot intentionally pins another robot so as to cause it to be
motionless for 5 seconds, and if the pinning robot is also motionless
during that time, both robots will time-out and the match will be a
draw. In order to prevent this, the pinning robot must conform to
the above rule and must manage to move its own center of mass by 5mm
while keeping its oponent motionless. Note that on the old paper
arenas
(black line on white mat), a robot is
declared out of bounds if it touches the floor outside the arena for
more than five seconds. On the new wood arena, a robot is
declared out of bounds if it touches the floor, even just
briefly. This is an important difference to note, and is due to
the fact that the wood arena is 2" off the floor, allowing robots to
execute wide turns with parts of themselves over the line without being
out-of-bounds. This is a much less subjective definition than
what is required for a paper arena.
Each bout is scored by two points for a win, one for a draw, and zero for a loss.
The match is over when three bouts have ended or the three minutes are up. If the robots have the same number of points, a sudden death round is played.
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